The second part of the engagement activities looked thoroughly
at a variety of online animations and simulation tools.
Online simulations and animations offer students a wonderful
opportunity to explore, discover and develop their own understanding and knowledge
of a variety of subjects. In a 21st century learning environments, student’s
involvement with these virtual experiences allow them the prospect of creating
their own learning journey. There are a variety
of simulation and animation tools that have great purpose within the classroom.
The PhET site http://phet.colorado.edu/en/simulations/category/new
has a wide range of online simulations that cater for lower to upper primary
students through all curriculum areas. An example of using this in the
classroom would be to have students complete a simulation – based on a science
concept then write a scientific report on the experience and their findings.
Simulations can also be used as part of learning experiences to engage learners
e.g. maths – directions – google earth. These visual redefinition tools cater
to students who are also prominent audio and kinaesthetic learners. Animations
can be used to engage all students of all year levels to help support them in
their classroom tasks For example difficult concepts such as maths operations stepping
students through activities. As with all digital tools the aspect of online
safety is present again – the LM needs to use and explore these simulations and
animations before presenting them to the students. Below is a link to an
animation used to calculate your carbon footprint http://www.footprintnetwork.org/en/index.php/GFN/page/calculators/
- how many planets do YOU need to live. This
could be an example used in a learning experience as a fun activity which also
supports and develops students understanding around chemical sciences.

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