Thursday, 28 November 2013

Engagment Task 4 - Part 2 - Animations and Simulations

The second part of the engagement activities looked thoroughly at a variety of online animations and simulation tools.
Online simulations and animations offer students a wonderful opportunity to explore, discover and develop their own understanding and knowledge of a variety of subjects. In a 21st century learning environments, student’s involvement with these virtual experiences allow them the prospect of creating their own learning journey.  There are a variety of simulation and animation tools that have great purpose within the classroom. The PhET site http://phet.colorado.edu/en/simulations/category/new
 
has a wide range of online simulations that cater for lower to upper primary students through all curriculum areas. An example of using this in the classroom would be to have students complete a simulation – based on a science concept then write a scientific report on the experience and their findings. Simulations can also be used as part of learning experiences to engage learners e.g. maths – directions – google earth. These visual redefinition tools cater to students who are also prominent audio and kinaesthetic learners. Animations can be used to engage all students of all year levels to help support them in their classroom tasks For example difficult concepts such as maths operations stepping students through activities. As with all digital tools the aspect of online safety is present again – the LM needs to use and explore these simulations and animations before presenting them to the students. Below is a link to an animation used to calculate your carbon footprint http://www.footprintnetwork.org/en/index.php/GFN/page/calculators/  - how many planets do YOU need to live. This could be an example used in a learning experience as a fun activity which also supports and develops students understanding around chemical sciences.

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